Games

These are the games that I have written and designed. You can play and download them on my Itch page.


The Glitching Graduation

Role: Game designer (Pixel Crushers Dialogue System), Programmer (Lua) and story editor (Pixel Crushers Dialogue System) - Team.

Description: A visual novel developed in Unity where the player is stuck in a time loop with three other fellow students and has to figure out a way to break out of the time loop.


Star Clicker

Role: Programmer (C#) - Solo.

Description: A simple clicker game created in Unity where the player has to click on all of the stars to complete the game before the timer runs out.


An Awesome Car Chase

Role: Narrative designer and writer (Twine) - Solo.

Description: A short action-filled interactive fiction made in Twine where you steal a mysterious object and are caught up in a chaotic car/giant robot chase.


The Unsolved Mysteries of London

Role: Programmer (C#, Lua), Game designer (Pixel Crushers Dialogue System), level designer (ProBuilder), cinematographer and narrative designer (Pixel Crushers Dialogue System) - Solo.

Description: An adventure game developed in Unity inspired by Subsurface Circular where the player is a private investigator that must solve crimes in his apartment.


The Distracted Spy visual novel prototype

Role: Narrative designer & game designer (Fungus) - Solo.

Description: A quick visual novel demo made in Unity where a MI6 agent has a conversation with their friend that ranges on important topics from antiblackness to being neurodivergent in the workplace. Characters are represented by Picrew character sprites.


A Magical Chase

Role: Narrative designer and writer (Ink) - Solo.

Description: A short action-filled interactive fiction made in Ink where you are involved in a chase and you can use spells/potions to your advantage. Made by myself in a day for inkJam 2020.