These are the games that I have written and designed. You can play and download them on my Itch page.
Role: Game designer (Pixel Crushers Dialogue System), Programmer (Lua) and story editor (Pixel Crushers Dialogue System) - Team.
Description: A visual novel developed in Unity where the player is stuck in a time loop with three other fellow students and has to figure out a way to break out of the time loop.
Star Clicker
Role: Programmer (C#) - Solo.
Description: A simple clicker game created in Unity where the player has to click on all of the stars to complete the game before the timer runs out.
Role: Narrative designer and writer (Twine) - Solo.
Description: A short action-filled interactive fiction made in Twine where you steal a mysterious object and are caught up in a chaotic car/giant robot chase.
The Unsolved Mysteries of London
Role: Programmer (C#, Lua), Game designer (Pixel Crushers Dialogue System), level designer (ProBuilder), cinematographer and narrative designer (Pixel Crushers Dialogue System) - Solo.
Description: An adventure game developed in Unity inspired by Subsurface Circular where the player is a private investigator that must solve crimes in his apartment.
The Distracted Spy visual novel prototype
Role: Narrative designer & game designer (Fungus) - Solo.
Description: A quick visual novel demo made in Unity where a MI6 agent has a conversation with their friend that ranges on important topics from antiblackness to being neurodivergent in the workplace. Characters are represented by Picrew character sprites.
A Magical Chase
Role: Narrative designer and writer (Ink) - Solo.
Description: A short action-filled interactive fiction made in Ink where you are involved in a chase and you can use spells/potions to your advantage. Made by myself in a day for inkJam 2020.